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 Nordic Lore: Yggdrasil Info Sheet

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Takeshi
Hebikage
Takeshi


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PostSubject: Nordic Lore: Yggdrasil Info Sheet   Nordic Lore: Yggdrasil Info Sheet I_icon_minitimeSat Mar 03, 2012 7:46 am




Midgard
This portal is found about an hour's march into the tree and can be found without the help of an Aesir. The portal to this realm is the easiest to find, taking on the form of a simple stone door with the name of the realm carved into the brass knocker fixed into the center of it. Entering is as simple as opening the door and walking in, as you enter the Midgard the door shuts behind you and can only be opened by someone of the realm you are from, (meaning members and not NPCs in the area). This world is odd, it strips away every chakra enhancement and ability of both blood and weapon. The only thing that can function here are fist and science (this means that anything that can work in the real life world can work here rather than the "magic" of the naruto universe the members live in). The realm is a replica of Earth in the 5th century and opens up in a mountain near a village in Sweden, so far the people are peaceful and welcome strangers but that may change in time as all things do. There is a cluster of other villages in the area split up by about 30 miles each in every direction and all are worshipers of the Aesir gods. This is the home of the world serpent.

Aesir
This is one of the most heavily guarded portals of all the nine realms, it has a very specific location that one must stand on and even if this is found they must be a favored soul of an Aesir god. If the requirements are met then the portal will show itself as a giant gate twin to the one leading into the village of Boufuugakure, a white platinum double door depicting a mural of the gods Heimdall and Freya. The inside of this massive door (easily moved by one's faith) is the Aesir realm of the gods, this realm holds the entire pantheon inside and although they are unable to manifest outside of their realm with the exception of special rooms in their personal temples they always seem to have a perfect idea of what is going on in the land of heat and decent knowledge of other parts of the world as far as stability goes. When one enters the world of Aesir they appear on the bridge Bifrost and if anyone not of the faith attempts to enter without consent of a favored soul the gate keeper Heimdall will instantly strike them down and spill the blood on the rainbow vridge. The realm itself is a mass of floating mountains, the largest being the overall realm where the gods come together to meet and each other smaller one being the personal domain of each individual god, (eq. Thor has his own floating mountain domain as does Loki and Odin and Freya...). Each realm is customized to the personal taste of that god and no two ever touch, rather a smaller version of the bifrost connects them all. While you are able to use your chakra abilities and jutsu in this realm the gods are completely immune to all assaults from a mortal being.

Vanaheimr
The door to the Vanaheimr is not as heavily guarded as the one leading to Aesir, however it is in no way easy to locate either. The door is quite literally just another random piece of the tree itself, in the far west quadrant of the tree mid way up there is a wood knot in the wall that is the perfect size for those who find it, to enter you simply walk through the knot as though it weren't there. The realm of Vanir is the embodiment of nature, home realm to the Vanir pantheon (allies of the aesir gods) of gods like Frey and his sister Freya it is a place of growth and fertility. This realm has countless unseen barriers which do not allow for any type of elemental chakra to be used or produced, however the neutral state of chakra is perfectly functional as it is similar to old world magic. The land is that of a giant forest surrounded by a mountain range with unseen peaks and a large open meadow in the center, this meadow is the personal realm of Freya where she keeps her share of fallen warriors safe.

Jötunheimr
Near the back of the tree just beneath the base of where the gate to Jötunheimr is located, it is a stacked frame of non movable stone and earth with a thin sheet of ice covering the area of the inside, this gate can be accessed as simply as Vanaheimr's gate, by walking through the ice like it is not there. The realm itself is a bland mixture of earth and frost, somewhat similar to the blizzard country but with much lower temperatures and no seen civilization above ground. In the giant mountains scattered throughout the desolate tundra however the Ice Giants and Earth Giants make their homes, these giant fiends wish to only feast upon anything they encounter besides other giants and their worshipers. Overall this land is not meant for low ranking shinobi and should only be accessed by special jounin and above.

Álfheimr
The doos leading into Álfheimr is not hard to find at all, in fact it is only a few yards away from Midgard but on the opposite wall of the tunnels within the tree. This door is a simple opening covered by a thick layer of flowers tied together that can be pushed aside by anyone wishing to enter. This realm is similar to Vanaheimr since it is of nature but is more of an open field full of every flower in existance with beautiful elf like creatures walking around but far to quick for anyone to catch up with. While in Álfheimr people are not allowed to use anything except water, wind or earth elements.

Helheimr
The door to Hel is not a door at all, rather it is a giant funnel like hole beneath the base of the tree that seems to be impossible to climb out of by anything but living beings. The internal roots of Yggdrasil hang loosely into the hole and are constantly pumping in a large glowing blue or red substance as though the very chakra of the souls within are being sucked out. The realm of Hel is a living-dead world where spirits roam tormented by flame and demon alike but this is able to be escaped from by entering through the light at the throne of Hel herself, through a deal to enter a peaceful afterlife. (must follow normal rules to enter Netherworld) In this realm any elements is able to be used and anyone can go in, in addition dead characters are allowed to RP as spirits that lack physical form and thus are limited to speaking.

Svartálfaheimr
A bleak world hidden away by a door hidden behind a boulder in a shadowy patch of the tree. This place is a rough land of stone and thus only the earth element can be used here, inhabited by the dwarves it has grand treasures located within but no mortal has ever seen them. This place is lit badly by poor torches and is nothing but a forge in front and a twisting labyrinth of stone, the forge is a good place for people to go if they are in search of dwarf quality materials.

The Primordial Realms
The worlds of Niflheimr and Múspellsheimr have been combined together for access through a single door made of fire on one half and frozen frost on the other, one must simply have faith to enter through this gateway into the beginning. This place is a rather interesting world with a blaze of flame and magma on one half and a frozen tundra of eternal frozen rain on the other. These planes go on forever and never end like either a burning or frozen abyss. It is said that the world was created first in these realms and then slowly it started to spill out as the world tree grew around it though this is only unproven legend so far.
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