Zetzray Sannin
Posts : 147 Ryo : 7202
Ninja Info Card Chakra: (320/320)
| Subject: Suiton Boar Sat Apr 07, 2012 1:33 pm | |
| Special Mission: Sution Boar Tag Team Rank: B Reward: Special Reward Story:Zetzray has assigned the two new recruits to his team Pucko and Shizen to a mission where they must battle a Boar who specializes in Suiton. He feels that the two of them will gain a lot from this exercise. However if they do not use teamwork to conquer the beast, they will surely fail. Description: -Post in the Bosque Sangriento- -RP yourself going to the giant lake (200 feet in diameter and 125) feet deep located in the south eastern part of the boar swamp. -Battle the Boar and report back to Zetzray- -Bring a tusk back from the boar as proof- Summon's Name: Suigon Height: 14 feet Weight: 750 lbs Rank: B Element: Water Personality: The water boar contrary to its element has a very stubborn and unmoving nature. He is ruthless and is like Raixen in many ways, this is why they train together. Appearance: Jutsu: - Spoiler:
Name: Water Style: Water Dragon Jutsu (Suiton: Suiryūdan no Jutsu) Canon/Custom: Canon Rank: B Type: Ninjutsu Element: Suiton Distance: 0-200 ft Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. If damage is dealt directly, the dragon has the same force as a spear thrown with enough force to pierce through iron. The ideal place to use it is near a body of water, but if the ninja's skill allows it, it is possible to use it even in a place where there is any water. The amount of water used depends on the skill of the ninja using it. The basic, standard size is 30 ft. It can maximize 100 ft if the user is around enough water. The larger the dragon, the harder it is to dodge. Handseals. Cooldown of 4 posts.
Name: Hidden Mist Jutsu Canon/Custom: Canon Rank: D Type: Ninjutsu (Handseals) Element: Suiton Distance: 30 meters high X 50 meters long Description: Allowing the water to be drawn out of the air by merging the hydrogen particals and the Oxygen particals the user creates a large mist around the area that is unseeable for up to five feet infront of you though the hearing is not disoriented the eyesight is. Requires one post to charge, lasts five posts, and then seven posts to cool down on. This jutsu can be used up to five times a topic.
Name: Water Encampment Wall Canon/Custom: Canon Rank: B Type: Ninjutsu Element: Suiton Distance: Short (Defensive) Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skilful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source. The water cylinder is 8 metres high and 2 metres thick, S rank fire jutsu can break this wall, A rank fire type jutsu are weakened by 25 percent, B rank fire justu's are weaken by 50 percent and C or lower type fire justu's are completely repeled. C Rank jutsu and higher are capable of completely penetrating through unscaved. B or higher lightning justu are can also break the this justu completly. Weapons like swords and kunai are not very affected due to the volume of water that the user creates kunai and other throwing eapons would be completly stoped due to water density and swords that are reduced in swinging power by 40 percent due to thickness and density of the water.
Requires Hand Seals and last 3 Posts with a cool down of 4 posts.
Name: Water Release: Gunshot Canon/Custom: Canon Rank: D Type: Ninjutsu Element: Suiton Distance: 30 meters Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed waterball attack possesses enough power to considerably injure an opponent.. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It's also possible to increase the power of destruction of the balls themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. Each about the size of a softball, shooting at a speed of 65 mph. The effects change when how much chakra is put into it changes. As follows: 10 chakra: Softball sized waterballs, Contusions, 5 'bullets' This jutsu has a 3 post cooldown.
Name: Suiton: Suikōdan no Jutsu (Water Shark Bullet) Canon/Custom: Canon Rank: B Type: Ninjutsu Element: Suiton Distance: 200 Feet Description: This technique shapes a large amount of water into a powerful shark, which hits the opponent with formidable might, dealing physical damage. If damage is dealt directly, the shark has enough force to pierce through iron on inanimate objects and can snap bones it rams into head on and fracture them severely if a partial hit lands. In addition the user can enter the head of the shark to move along just as quickly as the jutsu does. The ideal place to use it is near a body of water, but if the ninja's skill allows it, it is possible to use it even in a place where there isnt any water. The amount of water used depends on the skill of the ninja using it. Special Jounin if their primary element is water, can create the shark without any water around only ONCE. Jounin and up for everyone else still, only ONCE. Using the technique will form the water in the area (or the water created by the technique if the ninja's skill levels allows it to be done this way) that is ten feet long and seven feet across. This shark is able to move around within a 200 foot range (100 foot radius) from where it was created. The shark can move at approximately 30 miles per hour. After 2 rounds the shark will turn back into normal water even if it hasnt hit anything. Is the user is riding the shark and is hit by a raiton tech that technique is increased by one rank in power, if the shark is hit by at least B rank doton it is destroyed. Hand seals. Cool down of 4 posts.
Name: Water Release: Exploding Water Colliding Wave Canon/Custom: Canon Rank: B Type: Ninjutsu Element: Suiton Distance: 30 yards Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. This turns into a wave when the user spews an amount of water from their mouth, which expands into a giant wave of water, rolling forward at the opponent. The user can ride the wave, allowing them to move at high speed(80 MPH), and attack the enemy, if swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used. Afterwards, the water remaining can be used for suiton techniques(This also applies for enemies who wish to use the water) As it is a B rank, this move can only create a small lake (30x30x30 yards). Doton, being waters weakness can defeat the move. C rank will weaken it considerably, and B rank and above will nullify the move. D rank and below will have no effect. The proper amount of handseals will be needed for the users rank. This jutsu has a cooldown of 10 posts, and can only be used twice per topic.
Name: Water Clone Canon/Custom: Canon Rank: C Type: Ninjutsu Element: Suiton Distance: 10 meters Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body. Additionally, water clones only have one-tenth of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. The maximum amount of clones is 6. This clone is destroyed in a single blow, and has a 3 post cooldown.
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Shizen Chūnin
Posts : 150 Ryo : 22903
Ninja Info Card Chakra: (200/200)
| Subject: Re: Suiton Boar Sat Apr 07, 2012 1:52 pm | |
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Pucko Caelum Genin
Posts : 63 Ryo : 26800
Ninja Info Card Chakra: (160/160)
| Subject: Re: Suiton Boar Sat Apr 07, 2012 10:36 pm | |
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Raleth Sannin
Posts : 214 Ryo : 6150
Ninja Info Card Chakra: (320/320)
| Subject: Re: Suiton Boar Sat Apr 07, 2012 10:38 pm | |
| Both are approved! Begin and win! | |
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